var RunBackLayer01 = cc.LayerColor.extend({
	scene:null,
	spriteBG:null,
	ctor:function (parent) {
		this._super();
		this.scene = parent;
		this.scene.addChild(this, 1);
		
		this.spriteBG = new cc.Sprite(res01.bg);	
		this.spriteBG.setPosition(gg.c_p);
		this.addChild(this.spriteBG,0);
		
	}
});